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World Exclusive: Wii U Specs

05 Jun 2012
Mr.X
3
Devkit, nintendo, WiiU, World exclusive
www.simplesharebuttons.comShare this post!facebook World Exclusive: Wii U Specs54twitter World Exclusive: Wii U Specs40google World Exclusive: Wii U Specs6reddit World Exclusive: Wii U Specs9

wiiU World Exclusive: Wii U Specs
We have received info from an anonymous source. That com

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es from the Wii U devkit, so the specifications may change with the retail version (slightly) . To sum up you are not going to have a retail system more powerful than the devkit. Nintendo aren’t going to reveal that kind of information, but you can gain a valuable insight around Wii U specs.

Hardware Features

Main Application Processor

  • PowerPC architecture.
  • Three cores (fully coherent).
  • 3MB aggregate L2 Cache size.
  • core 0: 512 KB
  • core 1: 2048 KB
  • core 2: 512 KB
  • Write gatherer per core.
  • Locked (L1d) cache DMA per core.

Main Memory

  • Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
  • Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video

  • Modern unified shader architecture.
  • 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
  • HDMI and component video outputs.

Features

  • Unified shader architecture executes vertex, geometry, and pixel shaders
  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Read from multi-sample surfaces in the shader
  • 128-bit floating point HDR texture filtering
  • High resolution texture support (up to 8192 x 8192)
  • Indexed cube map arrays

wii u2 World Exclusive: Wii U Specs

  • 8 render targets
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Hierarchical Z/stencil buffer
  • Early Z test and Fast Z Clear
  • Lossless Z & stencil compression
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
  • sRGB filtering (gamma/degamma)
  • Tessellation unit
  • Stream out support
  • Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

Sound and Audio

  • Dedicated 120MHz audio DSP.
  • Support for 6 channel discrete uncompressed audio (via HDMI).
  • 2 channel audio for the Cafe DRC controller.
  • Monaural audio for the Cafe Remote controller.

wii u 3 600x335 World Exclusive: Wii U Specs

Networking

  • 802.11 b/g/n Wifi.

Peripherals

  • 2 x USB 2.0 host controllers x 2 ports each.
    SDCard Slot.

Built-in Storage

  • 512MB SLC NAND for System.
  • 8GB MLC NAND for Applications.

Host PC Bridge

  • Dedicated Cafe-to-host PC bridge hardware.
  • Allows File System emulation by host PC.
  • Provides interface for debugger and logging to host PC.


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About the Author
  • Manu1981

    Que cansino soy …

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  • wiiboy101

    3 x broadway 2 cores system on chip 128 bit ringbus 2x cores with 512k catch 1 xcore with 2mb catch MOST LIKELY FOR A TURBO MODE BURST PROCESSING SO TO SPEAK and a dedicated HD surround ready sound chip im guessing theres a arm 11 or something in there also

    32mg gpu edram or maybe accessible via cpu also of the top of my head minimum 3x x360

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  • Myx

    no hdd?? no purchase, that’s for sure. nintendo must be joking.

    • wiiboy101

      HARDDRIVES ARE 1950S TECH YOUR CLEARLY THE JOKE AND PS3 IS WAY FASTER WEN A SOLID STATE DRIVE IS FITTED VS A CRAP SLOW LOUD HOT SILLY HARDRIVE

      NINTENDO DOESNT PUT HOT SLOW NOICEY DRIVES THAT BREAK EASY IN THERE CONSOLES YOU IDIOT

      ITS FLASH DRIVE PLUS FLASH USB ADD ONS AND USB ADD ON HARDDRIVES

      1950s hot drive thats slow vs flash you clearly dont know anything

    • Elem187

      I prefer to provide my own storage… Hard drives cost money, and you pay a high mark up by the manufacturer.

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  • DarthDiggler

    How can you call this the full Wii U specs when they are the Dev Unit specs? Also you don’t share how fast the processor is and it seems you are dishing out info you have no understanding of.

    • http://www.vgleaks.com Mr.L

      As far as you can see here http://www.neogaf.com/forum/showthread.php?t=476997, this info is legit, this is apparently a copy-paste from the sdk itself (some developers post there). The clock speeds aren’t in the sdk. The retail unit is suppose to be exactly the same than devkit except in RAM memory quantity.

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  • http://www.blackxino.blogspot.com xino

    what does this mean in english!?

    because Nintendo failed to reveal vital info for the Wii U like techs..I will believe this rumour:/

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  • http://gameredemption.com zain

    If this list is indeed real than i’m going to have to say i’m a bit dissapointed i didn’t expect anything great from the hardware but it should have at least been on par with the current gen consoles

    • Micheal

      Are you stupid? This is way ahead of the current gen, noob.

      • Elem187

        He’s trolling… I wouldn’t be surprised if he paid by Sony or Microsoft to waste so much time trolling

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  • Tesselation unit?

    Tesselation unit in a r700 series? I doubt it.
    I would bet for r800.

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  • wiiboy101

    32mb edram is 11 x more than x360 and 3mb catch on cpu is 3x x360

    and 1.5gb ram is 3x x360 then take into account a big gpu jump clearly x360 x 4 on par with ps3 x360 SHUT UP FANBOYS

  • wiiboy101

    3X EDRAM 3 X CATCH SORRY

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  • wiiboy101

    lol @ hard drives are core
    hardcore means to know what your on about and to understand the tech ,so explain how MR CORE wants a harddrive

    hardly cutting edge or hard core is it AS THERE FROM THE 1950S LOL

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  • Promytheas

    I got a question… Which devkit got this specs? Because there is a leak from accurate forums, nintendo changed lots of stuff including GPU (from 4xxx to 6xxx series) in DEV4…

    this specs are a bit disappointing though.

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